Answers for "How to find or compute or look for overall/max RPM by simply checking for rotation?"
http://answers.unity.com/questions/1123755/how-to-find-or-compute-or-look-for-overallmax-rpm.html
The latest answers for the question "How to find or compute or look for overall/max RPM by simply checking for rotation?"Answer by lassade
http://answers.unity.com/answers/1125119/view.html
The info in the link does not looks rigth, if you game runs does not runs at 60 fps.
RMP means rotations per minute
1 rotation have 360 degrees
1 minute have 60 seconds
So
RMP * 360 degrees = degrees per minute
angles per minute / 60 seconds = degrees per second
After finding the degrees per second (angular velocity) do the steps in reverse to get the RMP
void Update(){
currentEuler = transform.rotation.eulerAngles.z; // only care about the Z axis
// if you remember you physics class displacement over time variation is equal to velocity
yDegreesPerSecond = Mathf.Abs(currentEuler - previousEuler) / Time.deltaTime;
...
previousEuler = currentEuler;
}Mon, 11 Jan 2016 03:03:26 GMTlassade