Comments and answers for "How to use Random.rotation inside a vector 3? C#"
http://answers.unity.com/questions/1157958/how-to-use-randomrotation-inside-a-vector-3-c.html
The latest comments and answers for the question "How to use Random.rotation inside a vector 3? C#"Comment by animeman0 on animeman0's answer
http://answers.unity.com/comments/1157962/view.html
Thanks! Guess I was over thinking it.Sun, 20 Mar 2016 10:26:37 GMTanimeman0Answer by mkobaner
http://answers.unity.com/answers/1157960/view.html
this might work if you can implent
public Quaternion randomRotation;
public float x;
//than in update;
x =Random.Range(0,360); // or anyvalue you like
Quaternion randomRotation = Quaternion.Euler(new Vector3(0,0,x));Sun, 20 Mar 2016 10:22:16 GMTmkobaner