Comments and answers for "Angular Velocity not correctly rotating objects"
http://answers.unity.com/questions/1331069/angular-velocity-not-correctly-rotating-objects.html
The latest comments and answers for the question "Angular Velocity not correctly rotating objects"Answer by OfficialDingbat
http://answers.unity.com/answers/1332432/view.html
My problem was simple. I was mistaken in thinking 1 radian = 180 degrees, when actually 1π radians = 180 degrees. So all I have to do is multiply my velocity by pi to make it rotate the object 180 degrees per second.Tue, 28 Mar 2017 22:37:25 GMTOfficialDingbatComment by OfficialDingbat on OfficialDingbat's comment
http://answers.unity.com/comments/1332429/view.html
Thanks, guys you're completely right I completely forgot that a radian equals 57.2958 degrees and that you have to multiply that by pi to get 180 degrees.Tue, 28 Mar 2017 22:34:55 GMTOfficialDingbatComment by hexagonius
http://answers.unity.com/comments/1332282/view.html
you basically answered your own question. angularVelocity is in radians and you expect 100° after a second. use Mathf.Rad2Deg and vice versa to multiply and switch between the values.Tue, 28 Mar 2017 17:02:14 GMThexagoniusComment by meat5000
http://answers.unity.com/comments/1332130/view.html
1.02 rads is 58.442 degrees
I'd start there.Tue, 28 Mar 2017 11:14:28 GMTmeat5000