Comments and answers for "Writing maths expressions"
http://answers.unity.com/questions/1429629/writing-maths-expressions.html
The latest comments and answers for the question "Writing maths expressions"Comment by LukeRoberts on LukeRoberts's answer
http://answers.unity.com/comments/1429645/view.html
You're right, it integrates with TextMeshPro too so is ideal I just didn't want to find out something new tomorrow. Thanks for your thoughtful response it's helped and I'll stop looking for other solutions and just invest.Sat, 04 Nov 2017 20:07:38 GMTLukeRobertsAnswer by Bunny83
http://answers.unity.com/answers/1429643/view.html
Properly rendering any sort of mathematical expression is extremely complex. The required space has be grow in both directions. If you look at the sample images on the asset you've found you know what i mean. The asset looks solid. As it's already optimised for Unity you can't get any better than this.
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I've seen much simpler assets for much more money. Not that i would buy it ^^. If i was in need of something like that i would probably roll my own renderer. However this would take hours to get right. It's always a matter of if you are able to do it yourself and if you're willing to spend the time. If it's a pure time / money consideration you are better off with the assetSat, 04 Nov 2017 19:49:22 GMTBunny83Comment by nt314p
http://answers.unity.com/comments/1429638/view.html
Can you just use the Unicode symbols?Sat, 04 Nov 2017 19:17:43 GMTnt314p