Answers for "Bounds with Rotation: Getting y value of the point where its on the most left side of the collider (bounds.min.x) Note that the box collider has been rotated as well."
http://answers.unity.com/questions/1439812/bounds-getting-y-value-of-the-point-where-its-on-t.html
The latest answers for the question "Bounds with Rotation: Getting y value of the point where its on the most left side of the collider (bounds.min.x) Note that the box collider has been rotated as well."Answer by Cheong
http://answers.unity.com/answers/1439890/view.html
thanks @Yeezyy and @Dragate for the replies, looks like I found a solution for getting the full coordinate :)
I used the mathematical equation for circles, where r^2 = x^2 + y^2, where I get the radius first using collider size.x and y, then reapply into the equation again, by assigning x = collider.bounds.min.x, and r = radius found, and finally I can get the y value where the point is having min x on collider.Thu, 07 Dec 2017 10:09:35 GMTCheongAnswer by Yeezyy
http://answers.unity.com/answers/1439830/view.html
Lowest left point for y =collider.bounds.center.y - collider.bounds.extend.yThu, 07 Dec 2017 07:10:26 GMTYeezyy