Answers for "how do i take gyro rotation and multiply it?"
http://answers.unity.com/questions/1527786/how-do-i-take-gyro-rotation-and-multiply-it.html
The latest answers for the question "how do i take gyro rotation and multiply it?"Answer by Remy_Unity
http://answers.unity.com/answers/1528325/view.html
Since the gyro value is a quaterion rotation, you could use Quaternion.LerpUnclamped : https://docs.unity3d.com/ScriptReference/Quaternion.LerpUnclamped.html
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Quaternion finalRotation = Quaternion.LerpUnclamped( Quaternion.Identity, Input.gyro.attitude, multiplier );
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This will effectively lerp from no rotation (Quaternion.identity) to the gyro rotation, but in and unclamped way, so value > 1 will "multiply" the gyro rotation.Thu, 12 Jul 2018 07:29:05 GMTRemy_Unity