Comments and answers for "Vector2 calculate bezier anchor point based on vectors"
http://answers.unity.com/questions/1536043/vector2-calculate-bezier-anchor-point-based-on-vec.html
The latest comments and answers for the question "Vector2 calculate bezier anchor point based on vectors"Comment by typane on typane's answer
http://answers.unity.com/comments/1536071/view.html
I'll post up the code tomorrow sorry was going to bed didn't expect anyone to answer so soon.Mon, 30 Jul 2018 13:55:22 GMTtypaneAnswer by Bunny83
http://answers.unity.com/answers/1536070/view.html
Uhm your calculations is correct. So "perp" is a relative direction vector that is perpendicular to the direction between your two points. However it's not clear what the actual problem is. Note there are different kind of bezier curves (quadratic, cubic or higher order). Also depending on the used equation you may need to use a tangent vector instead of a control point position. Why don't you should your actual code?Mon, 30 Jul 2018 13:52:35 GMTBunny83