Answers for "How do i make a smooth rotation using negative degrees?"
http://answers.unity.com/questions/1615709/how-do-i-make-a-smooth-rotation-using-negative-deg.html
The latest answers for the question "How do i make a smooth rotation using negative degrees?"Answer by Glurth
http://answers.unity.com/answers/1615739/view.html
A Unity Quaternion defines an orientation, not an amount of rotation. (despite the name of the member "rotation", in Transform. It's just a poor name choice.)
Therefore:
Quaternion.Euler(0, -90, 0);
is equivilent to
Quaternion.Euler(0, 360-90, 0)Sun, 24 Mar 2019 22:09:02 GMTGlurth