Comments and answers for "Speed of player depends on angle of rotation"
http://answers.unity.com/questions/1659807/speed-of-player-depends-on-angle-of-rotation.html
The latest comments and answers for the question "Speed of player depends on angle of rotation"Answer by kristianpayne1
http://answers.unity.com/answers/1659819/view.html
Solved it using [Vector3.Dot()][1] !
float downhillPower = Mathf.Abs(Vector3.Dot(transform.forward, Vector3.forward));
[1]: https://docs.unity3d.com/ScriptReference/Vector3.Dot.htmlThu, 22 Aug 2019 23:23:52 GMTkristianpayne1