Answers for "How to create a perlin noise heightmap with the values being the highest around a point?"
http://answers.unity.com/questions/1696975/how-to-create-a-perlin-noise-heightmap-with-the-va.html
The latest answers for the question "How to create a perlin noise heightmap with the values being the highest around a point?"Answer by kbartek
http://answers.unity.com/answers/1697265/view.html
Nevermind, I've figured it out by myself. Basically, I've created a Vector2, with the coordinates ranging from 0f to 1f, then I looped over the heights array, and for every height (pixel) I've multiplied it by the distance between the target Vector2 and the current x and y, divided by the resolution, then I've subtracted 1 from this value to "invert" it. You can also multiply the distance by some value to get a more apparent effect.Wed, 05 Feb 2020 16:46:54 GMTkbartek