Answers for "Vicon Tracker 2.2 integration with Unity 3D"
http://answers.unity.com/questions/1698923/vicon-tracker-22-integration-with-unity-3d.html
The latest answers for the question "Vicon Tracker 2.2 integration with Unity 3D"Answer by unity_2qEYo_LYOfShGQ
http://answers.unity.com/answers/1699146/view.html
You mean by changing orientation of markers inside Vicon software? or to implement a script to change orientation?
Thanks again for your supportWed, 12 Feb 2020 08:12:25 GMTunity_2qEYo_LYOfShGQAnswer by mikewarren
http://answers.unity.com/answers/1698931/view.html
@unity_2qEYo_LYOfShGQ
I've not specifically integrated a Vicon tracking system with Unity, but I have integrated a couple others. My guess is that the Vicon coordinate system and the Unity coordinate system are not the same, so you're going to have to transform the Vicon data into the Unity system.
For instance, we know that the Unity coordinate reference is X (right), Y (up), and Z (forward). Note, that the coordinate system is left handed. Let's say that the tracker coordinate system is X (forward), Y (right), Z (down). [Note: system is right handed, and is common] You'll need to modify the position coordinate so that...
x' = y
y' = -z
z' = x
And, assuming your getting Euler angles, rx, ry, and rz...
rx' = -ry
ry' = rz
rz' = -rx
Does that make sense?
FWIW, there's a Vicon plugin for Unity [here][1]. Don't know if it's compatible with your version, but I'd certainly download it and check it out.
[1]: https://docs.vicon.com/display/UnityPlugin12Tue, 11 Feb 2020 12:21:27 GMTmikewarren