Answers for "Vector3.MoveTowards MaxDistanceDelta value"
http://answers.unity.com/questions/232074/vector3movetowards-maxdistancedelta-value.html
The latest answers for the question "Vector3.MoveTowards MaxDistanceDelta value"Answer by Statement
http://answers.unity.com/answers/232216/view.html
Per call.
It means that if you are moving toward **target**, then **maxDistanceDelta** is the distance added to step from **current** toward target. If the actual distance remaining is less than maxDistanceDelta, it will be placed on target position.
So, if **maxDistanceDelta** is 5, every call will move **current** 5 units closer to **target**. It will never "overshoot" the target.
Tyically you will multiply the maxDistanceDelta parameter with delta time.Mon, 26 Mar 2012 16:01:04 GMTStatementAnswer by Zerot
http://answers.unity.com/answers/232201/view.html
Yes, you should multiply it with deltaTime. The speed there is the max speed for every call you make to this function. So if you call it once per frame, then the speed is directly linked to the framerate. If you would call it twice, then it would move twice as fast.Mon, 26 Mar 2012 15:44:07 GMTZerot