Answers for "Get face normal and get its local Euler Angles?"
http://answers.unity.com/questions/263460/get-face-normal-and-get-its-local-euler-angles.html
The latest answers for the question "Get face normal and get its local Euler Angles?"Answer by DHARMAKAYA
http://answers.unity.com/answers/1268775/view.html
Stop capping the first letter of vars!!!!! THAT IS THE PROBLEM HERE!!!!
(shaking fist in air)Tue, 08 Nov 2016 15:31:29 GMTDHARMAKAYAAnswer by Berenger
http://answers.unity.com/answers/263466/view.html
(Theory) You can't know the rotation of a vector, because it doesn't make sense. It need to be relative to something. You might need confirmation of someone good in math, but I think there is an infinity of rotation from a vector to another, so I think you need 2 relative vectors.
Anyway, you probably want to use [Quaternion.LookRotation][1].
[1]: http://unity3d.com/support/documentation/ScriptReference/Quaternion.LookRotation.htmlWed, 06 Jun 2012 15:01:46 GMTBerengerAnswer by Mortoc
http://answers.unity.com/answers/263464/view.html
You don't have to dig in to the mesh for this, you can just use:
someObject.transform.position = Hit.position;
someObject.transform.up = Hit.normal;Wed, 06 Jun 2012 14:55:45 GMTMortoc