Answers for "Rotate a vector relative to itself"
http://answers.unity.com/questions/271131/rotate-a-vector-relative-to-itself.html
The latest answers for the question "Rotate a vector relative to itself"Answer by whydoidoit
http://answers.unity.com/answers/271142/view.html
You need to rotate it around the cross product vector - in this case it will be transform.up - which means [this](http://unity3d.com/support/documentation/ScriptReference/Quaternion.AngleAxis.html) documentation has an almost exact example :)
var newVector = Quaternion.AngleAxis(30, transform.up) * transform.forward;Wed, 20 Jun 2012 21:22:02 GMTwhydoidoit