Answers for "Understanding verts and triangles in Unity"
http://answers.unity.com/questions/326483/understanding-beets-and-triangles-in-unity.html
The latest answers for the question "Understanding verts and triangles in Unity"Answer by DaveA
http://answers.unity.com/answers/326504/view.html
This depends on what you mean by 'taking the same'
The triangle array contains indices into the vertex array. You cannot count on low-numbered vertices to be the first indexed by the triangle array. The first triangle in the array may be: [ 501, 1022, 44, ......
So if you want to take part of a mesh, you should look first to the triangle array. If you want a patch of triangles, you'll need to search the triangle array for matching edges (triangles that share two of the same vertices) and make a list of those.Tue, 02 Oct 2012 23:18:01 GMTDaveA