Answers for "Quaternion Rotations"
http://answers.unity.com/questions/443106/quaternion-rotations.html
The latest answers for the question "Quaternion Rotations"Answer by whydoidoit
http://answers.unity.com/answers/443109/view.html
Well you could keep track of your desired rotation on X and Y in separate variables then:
transform.rotation = Quaternion.Euler(xRotation,yRotation,0);Mon, 22 Apr 2013 15:14:47 GMTwhydoidoit