Answers for "Projectiles, their speed, and collisions"
http://answers.unity.com/questions/444232/projectiles-their-speed-and-collisions.html
The latest answers for the question "Projectiles, their speed, and collisions"Answer by krisdamato
http://answers.unity.com/answers/444676/view.html
I "fixed" this by raycasting back along the path of the projectile, using the distance it travels in one timestep to determine the length of the ray.
At first I thought it would be too expensive, but then again there's only going to be a handful of projectile at most at the same time. It seems to do the trick.Thu, 25 Apr 2013 09:17:15 GMTkrisdamato