Comments and answers for "Calculating a projectiles angle required to hit object."
http://answers.unity.com/questions/45271/calculating-a-projectiles-angle-required-to-hit-ob.html
The latest comments and answers for the question "Calculating a projectiles angle required to hit object."Answer by Karsnen_2
http://answers.unity.com/answers/191004/view.html
For more reference Check this link below :
http://answers.unity3d.com/questions/49195/trajectory-of-a-projectile-formula-does-anyone-kno.htmlFri, 02 Dec 2011 03:27:46 GMTKarsnen_2Comment by Karsnen_2
http://answers.unity.com/comments/191005/view.html
$$anonymous$$indly look into this one for more reference :
http://answers.unity3d.com/questions/49195/trajectory-of-a-projectile-formula-does-anyone-kno.htmlFri, 02 Dec 2011 02:48:02 GMTKarsnen_2Answer by Graham-Dunnett
http://answers.unity.com/answers/45281/view.html
<p>The inner-most bracket expression says to take g and multiply it by x-squared and then add two times y times v-squared. In your code you are squaring gravity times x and two times y times v.</p>Sun, 30 Jan 2011 13:13:58 GMTGraham-Dunnett