Comments and answers for "Smoothing eulerAngles rotation?"
http://answers.unity.com/questions/534440/smoothing-eulerangles-rotation.html
The latest comments and answers for the question "Smoothing eulerAngles rotation?"Comment by Triqy on Triqy's answer
http://answers.unity.com/comments/535682/view.html
I ended up using the the Quaternion.Lerp to minipulate a the Smoothing of the rotation. Thanks for the help!Thu, 12 Sep 2013 17:37:10 GMTTriqyAnswer by Benproductions1
http://answers.unity.com/answers/534448/view.html
Hello,
To create smoothing effects you need to move over a period of time. One way of doing this is using `Lerp`, which is a `static` `Vector3` method.
However, using `eulerAngles` for interpolation is not the best idea, due to many of the downsides of Euler Angles, I would suggest using the already built in Quaternions. Using these avoids gimbal locking as well as solves the shortest rotation problem. Therefore I sould suggest using `Quaternion.Lerp` and `Quaternion` rotations instead of `EulerAngles`
Hope this helps,
Benproductions1Tue, 10 Sep 2013 23:29:51 GMTBenproductions1