Answers for "Automatically find edge for Target Matching"
http://answers.unity.com/questions/616262/automatically-find-edge-for-target-matching.html
The latest answers for the question "Automatically find edge for Target Matching"Answer by tanoshimi
http://answers.unity.com/answers/616336/view.html
You can access the vertices and triangles from the [Mesh][1] object. There's an edge between any two vertices that share the same triangle ID. You can then work out the closest point on each of those edges as described [here][2], and that's the nearest edge point.
[1]: http://docs.unity3d.com/Documentation/ScriptReference/Mesh.html
[2]: http://mathworld.wolfram.com/Point-LineDistance3-Dimensional.htmlTue, 14 Jan 2014 09:55:05 GMTtanoshimi