Answers for "Having trouble with implementing circular player movement"
http://answers.unity.com/questions/655436/having-trouble-with-implementing-circular-player-m.html
The latest answers for the question "Having trouble with implementing circular player movement"Answer by flarespeed
http://answers.unity.com/answers/655480/view.html
I would try making an equation which slowed the rotation of the parent GameObject relative to the circumference of the orbit.
"Rotation speed" = "Initial speed" / 2 * π * r
I think I got this equation right, not entirely sure. Symbol is pi, and r is the distance of the player from the center, in case anyone is confused.Tue, 04 Mar 2014 18:21:34 GMTflarespeed