Comments and answers for "Having trouble with implementing circular player movement"
http://answers.unity.com/questions/655436/having-trouble-with-implementing-circular-player-m.html
The latest comments and answers for the question "Having trouble with implementing circular player movement"Comment by zerofiftyone on zerofiftyone's answer
http://answers.unity.com/comments/988350/view.html
I picked this project back up recently; currently remaking it in Unreal Engine. Anyway, just wanted to say thanks for your help! Revisiting this post saved me a lot of time otherwise spent figuring it out; I am the worst at maths.
Thanks again,
BenWed, 17 Jun 2015 13:49:55 GMTzerofiftyoneComment by zerofiftyone on zerofiftyone's answer
http://answers.unity.com/comments/656097/view.html
A friend of mine suggested that too. I will try it this evening once I get home from work. Thanks for your time.Wed, 05 Mar 2014 14:31:39 GMTzerofiftyoneComment by zerofiftyone
http://answers.unity.com/comments/656090/view.html
Ah, well spotted. All fixed now, thank you.Wed, 05 Mar 2014 14:28:02 GMTzerofiftyoneAnswer by flarespeed
http://answers.unity.com/answers/655480/view.html
I would try making an equation which slowed the rotation of the parent GameObject relative to the circumference of the orbit.
"Rotation speed" = "Initial speed" / 2 * π * r
I think I got this equation right, not entirely sure. Symbol is pi, and r is the distance of the player from the center, in case anyone is confused.Tue, 04 Mar 2014 18:21:34 GMTflarespeedComment by robertbu
http://answers.unity.com/comments/655453/view.html
Your dropbox links are broken, so we cannot see what you are asking about.Tue, 04 Mar 2014 17:47:48 GMTrobertbu