Comments and answers for "Problems with scale and rotation"
http://answers.unity.com/questions/715752/problems-with-scale-and-rotation.html
The latest comments and answers for the question "Problems with scale and rotation"Answer by molokolom
http://answers.unity.com/answers/715935/view.html
thanx, bro!!!Tue, 27 May 2014 17:32:30 GMTmolokolomAnswer by Chris_Dlala
http://answers.unity.com/answers/715769/view.html
Hi, the problem here is that you are using [Quaternion][1] as if it's x, y, z, and w components are degrees (or Euler angles), they are not. To declare a new Quaternion from Euler angles you can use [Quaternion.Euler][2] or you can get/set Euler angles in `transform.euler`. However, if you are simply trying to rotate an object you may be better off using the [Rotate function in Transform][3].
[1]: https://docs.unity3d.com/Documentation/ScriptReference/Quaternion.html
[2]: https://docs.unity3d.com/Documentation/ScriptReference/Quaternion.Euler.html
[3]: https://docs.unity3d.com/Documentation/ScriptReference/Transform.Rotate.htmlTue, 27 May 2014 12:43:05 GMTChris_Dlala