Comments and answers for "Preventing lines from overlapping"
http://answers.unity.com/questions/729506/preventing-lines-from-overlapping.html
The latest comments and answers for the question "Preventing lines from overlapping"Answer by aliakbo
http://answers.unity.com/answers/731298/view.html
The way I perfected the system was with combining two methods
- Moving non angled lines to the right by adding the perpendicular bisector of each line to itself for the length of half of the line width.
- This created some problems at the angles. I was able to find the correct line joining point by calculating the bisector of the two angled lines and moving it out by the length of half the line width.
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[1]: /storage/temp/28009-4.jpgFri, 20 Jun 2014 07:57:31 GMTaliakboComment by GrandOpener
http://answers.unity.com/comments/729511/view.html
The general approach I would use would be to take each line segment of the path, move it to the "right" ("right" is rotated -90 degrees from the vector direction of the segment you are processing) for a distance of half the line width. This is where you draw the red line. Repeat going to the left, and that's where you draw the blue line. You will have to do a little bit of extra math to extend the line segment that's on the "outside" of a turn, but this should be enough to get you started.Tue, 17 Jun 2014 22:51:17 GMTGrandOpener