Comments and answers for "Even more angle problems."
http://answers.unity.com/questions/768405/even-more-angle-problems.html
The latest comments and answers for the question "Even more angle problems."Comment by christoph_r
http://answers.unity.com/comments/768513/view.html
Wait, the rotation of playerTarget doesn't change and neither does your object's rotation? In that case, targetAngle must be the same. If it changes, one of the rotations/quaternions most definitely changes. The game objects' relative positions do not change the outcome of `Quaternion.Angle`, as it takes the angle of two *quaternions*, which solely describe a rotation in Unity, as opposed to getting the angle between *vectors*.Mon, 11 Aug 2014 12:10:38 GMTchristoph_r