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Question by aLovedHater · Jul 04, 2015 at 07:26 AM · script error

Script not showing up in edit>Project Settings> Script execution order

example of where the problem is from - using UnityEngine; using System.Collections;

 [System.Serializable]
 public class Item 
 {
 }


So this is script A, i have two others that i will call B and C. i want to go into the script execution orer and run them in the order of A, B, C. Now, as you can see, script A (the script above) won't show up in the script execution orer because it doesn't inherit MonoBehaviour. I can't have it do that because then my "[System.Serializable]" won't work properly, but i need them to execute in that order to avoid errors, how should i go about fixing this? i looked up several things and i've yet to find a solution besides add : MonoBehaviour back to the script (which i cant do in this case)

Thanks in advance!

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Answer by tanoshimi · Jul 04, 2015 at 07:28 AM

If a script is not Monobehaviour-derived then Unity won't call it, so it can't control its execution order. You control its execution, by calling its functions when you want them.

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avatar image aLovedHater · Jul 04, 2015 at 07:21 PM 0
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could i do this by moving the functions to void awake in Script A or how would i go about doing this? any tips?

avatar image tanoshimi · Jul 04, 2015 at 09:27 PM 0
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I don't quite understand the problem - if you want to run a method from Script A, B and C in that order, then from some $$anonymous$$onobehaviour-derived component, call:

 void Start() {
   ScriptA.Run();
   ScriptB.Run();
   ScriptC.Run();
 }
avatar image aLovedHater · Jul 05, 2015 at 02:48 AM 0
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ohh i didn't get it at first but now i understand, thank you!

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