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Question by Rilack · Jul 04, 2015 at 07:09 PM · androidcameratouchimput

Moving the camera on a touch imput

This is pretty basic and I fiddled with it for a while and looked for answers but nothing helped. This is what I came up with so far. The script is attached to the camera along with a box collider2D that moves with it. How would I modify this to have it distinguish between two different colliders? I am unsure how to properly check the tag in this case.

   void Update()
     {
         Vector3 Jester = new Vector3(-8, 0, -10);
         Vector3 Knight = new Vector3(8, 0, -10);
        
         if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began)
 
         {
 
 
             Vector3 wp = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
             Vector2 touchPos = new Vector2(wp.x, wp.y);
             if (GetComponent<Collider2D>() == Physics2D.OverlapPoint(touchPos))
             {
                 if (Camera.main.gameObject.transform.position == Jester)
                 {
                     Camera.main.gameObject.transform.position = Knight;
                 }
                 else
                 {
                     Camera.main.gameObject.transform.position = Jester;
 
                 }
             }
         }
 
 
 
     }
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