(c#) Photon networking, get players in room?

Hello!

I’m trying to display the players in the current room to a text object (4.6 ui).
This is what I’ve tried, however the output is “PhotonPlayer”…

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NetworkTextdisplay : MonoBehaviour {

public text playerListText;

void OnJoinedRoom() {
     playerListText.text = (PhotonNetwork.otherPlayers.ToString());
     }
}

PhotonPlayer otherList = PhotonNetwork.otherPlayers;
String s = “”;
foreach (PhotonPlayer player in otherList) {
s += player.ToString();
}
playerListText.text = s;