Is there a solution to when colliders bypass?

My game is heavily based on physics and so i have run in to the problem of colliders going through each other e.g I have a dragrigidbody script from the asset store and when i drag a rigidbody through a different collider or rigidbody it goes straight through (it does spazz out but only a tiny bit). Im getting the idea that objects that are moving with a strong force will go through another collider. Is there anyway to resolve this issue?

You’re probably using too small rigidbodies / colliders. Try increasing the size of all your colliders and rigidbodies.

I figured it out myself. I turned collision detection to continuous instead of discrete in the rigidbody2D component