• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by TSRajesh · Jul 06, 2015 at 12:45 AM · mecanimhumanoid

Animationg Extra Bones in Mecanim

Hi,

This surely must've been asked before. I apologize, can't find anything..

The typical scenario.. extra bones to an otherwise completely humanoid. A tail, Cape, Weapon-bones.. (I've added a few of them in blender). Imported and working well with Unity, (with some mocaps from the CMU). Now, I want to animate those extras. For instance, a swishing tail while the character fights etc..

What is the best workflow without sacrificing the advantages of a "Humanoid" controller (without having to go "Generic")? Google says "use animation layers".. A nice step-by-step explanation would be nice, for a simpleton like me. Anyone please?

Thanks & regards

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Wilfreed · May 10, 2017 at 10:23 AM

Might be useful to others (I struggled a bit on this one) :


It appears that Unity sometimes doesn't register the creation of the Avatar mask, no mask is created when hitting apply in the inspector/animation tab, even though Create from this model is specified and the desired extra bones are checked in the mask (happened to me in 2017 b2 at least).


If so, note that you can still create an Avatar mask manually:

  • in the Project window, right click in any folder and chose Create / Avatar Mask

  • edit this new file in the inspector as expected (set the humanoid mask and/or check the Transform checkboxes required)

  • you can then call this avatar mask from your animations using Copy from Other Mask and use your new mask as source

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
7

Answer by TSRajesh · Jul 12, 2015 at 03:56 AM

Figured out at last... Maybe someone could use whatever little bit i learned..

The "Animations" tab of the import dialogue of course has the mask->transform list which shows all the extra bones.. But What I was missing was a couple of silly things...

  • the extra bone in the animation is supposed to be Exactly same name as in the model.. (Unlike the standard humanoid bones, which can be retargetted). Could rename either in the blender, or in Unity..

  • To enable those extra bone animations in the mask->transform list (The checkbox next to them are off by default).. I had to enable them one by one, pressing "Apply" for each one i enable. For some reason, I couldn't enable all of them (Tail, LeftWeapon, RightWeapon) in one go. If I recheck there, those checkmarks goes off again..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Importing humanoid animation with blend shape animations? 2 Answers

Humanoid Rig Can't Use Addforce ? 0 Answers

Humanoid animation arms rotation error? 1 Answer

Importing 3DS Max CAT rig as humanoid for mecanim. 0 Answers

How to manage these animations and avatars? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges