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Question by JackoMiG · Jul 06, 2015 at 11:55 AM · javascriptanimatormecanimanimator controller

How to script SetTrigger (JS)?

Hi,

I would like to activate a Trigger in Mecanim by pressing mouse 0. How do I script t$$anonymous$$s in Javascript?

I imagine it would involve:

  if(Input.GetButton("Fire1"))
     {
             animator.SetTrigger(I don't know what to put here)
         }

T$$anonymous$$s is what I got so far:

 #pragma strict
  
 var animator : Animator; //stores the animator component
 var v : float; //vertical movements
 var h : float; //horizontal movements
 var sprint : float;
 var r : boolean = false;
  
 function Start () {
  
 animator = GetComponent(Animator); //assigns Animator component when we start the game
  
 }
  
 function Update () {
  
 v = Input.GetAxis("Vertical");
 h = Input.GetAxis("Horizontal");
 Sprinting();
 Firing();
 Reloading();
  
 }
  
 function FixedUpdate () {
  
 //set the "Walk" parameter to the v axis value
 animator.SetFloat ("Walk", v);
 animator.SetFloat ("Turn", h);
 animator.SetFloat("Sprint", sprint);
 animator.SetTrigger("Fire"
 
 }

Do I need to include variables for t$$anonymous$$s? If so then what? Thanks.

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avatar image Nerevar · Jul 06, 2015 at 12:27 PM 0
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Hello,

You have to implement your trigger via the animator tools (outside playmode) you can then activate it with animator.SetTrigger() passing the name of the trigger to this function.

I don't know what you are trying to do (explain?) but maybe your state-machine could just be improved.

avatar image JackoMiG · Jul 10, 2015 at 04:18 AM 0
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Thanks for your help, got it working :)

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Answer by JackoMiG · Jul 10, 2015 at 04:16 AM

To answer my question (in case others search t$$anonymous$$s) to set a trigger parameter you need to go somet$$anonymous$$ng like:

 var animator : Animator; //stores the animator component (variable for the animator)
 
 if(*condition*)
      {
        animator.SetTrigger("NAMEOFPARAMETER")
      }




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