• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Stelimar · Jan 12, 2010 at 03:59 AM · editoriphonewindows

Plans for Unity iPhone on Windows?

I just got an iPod touch, and would be interested in developing games for it with Unity, but I don't have a Mac, only a PC. Is it possible to make Unity iPhone available for Windows? If so, are there any plans to do so?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Ryuuguu · Jan 12, 2010 at 04:51 AM

iPhone apps can only be compiled with Apple's Xcode which only runs on OS X. So the only way to compile an iPhone app on a Windows machine is to run OS X in an emulator. These only run on some windows machines and even then I have heard it does not work so well. So Mac mini is probably the cheapest way to get iPhone app making for Windows users.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Datael · Feb 10, 2012 at 12:47 AM 1
Share

$$anonymous$$ac $$anonymous$$i was the road I took. After spending weeks and weeks of trying to get OS X working on my Windows machine I eventually gave up and bought a second-hand $$anonymous$$i. Didn't cost too much, and certainly nowhere near as expensive as I expected it would. Now I no longer own a single Windows machine...

avatar image Pr3Z · Feb 10, 2012 at 01:18 AM 0
Share

$$anonymous$$ac $$anonymous$$ini is definitely the way to go, though if you need portability try and pick up a second hand 13" $$anonymous$$acbook Pro. Sadly I don't think we'll be seeing iOS development on anything except OSX for a looooooooong time.

avatar image
1

Answer by Ashkan_gc · Jan 12, 2010 at 02:02 PM

also running OSX on a machine that is not from apple means terminating the apple's agreement i think. all engines need mac for building the game. even shiva3d that don't need a mac for development needs a mac for final build. in shiva you can not create real games easily because you can not test them in iphone and should use wiimote for getting input. so the only way is to buy a mac.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by selva · Feb 15, 2011 at 09:28 AM

You can use Airplay SDK. Better than Unity 'cause it creates real native code - final product is not bloated. You can create useful software for iphone, ipad, ipod, Android samsung bada and of course symbian. Note: Android games created with unity cannot run on real phones because v7 of ARM is required which is available in only 0.1 percent of androis models. Airplay created adroid games and apps can run on all models

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Feb 15, 2011 at 10:02 AM 0
Share

Hardly "better"...Unity creates AR$$anonymous$$ assembly code on iOS; it doesn't get more native than that.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Unity editor stuck/halted on Console (Error) on Windows 7 2 Answers

Unity iOS: mixing windows AND mac development 2 Answers

PostprocessBuildPlayer script not functioning.. Will there be a fix? 2 Answers

Choppiness in Unity Editor but not on Build. 1 Answer

Maximizing undocked game tab (Windows 10) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges