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Question by Mentality · Jul 07, 2015 at 12:14 PM · networkingservercontrolhostunity multiplayer

[UNET] How to pass control back to server

I'm using "NetworkServer.ReplacePlayerForConnection" on gameobjects which given in control of player, if he's disconnecting I'm need to pass control back to server.

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Answer by seanr · Jul 08, 2015 at 01:43 PM

you can destroy the player object.

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avatar image Mentality · Jul 08, 2015 at 06:17 PM 0
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But i need that object to be alive, for example like in L4D game. May be the trick is destroying object and making copy of it, but i thought there is some other way.

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