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Question by RLin · Jul 07, 2015 at 03:17 PM · errorwheelcollidertransform.rotatenan

Transform.rotate returns NAN error.

I am developing a racing game with wheelcolliders, and every visual wheel mesh has the script below attached. It was working several days ago, however, it now returns a NAN error. One thing that is worth stating is that of the 8 cars in my scene, only 6 output the error. The other two have the exact same script, but run without errors. Here is the script:

 using UnityEngine;
 using System.Collections;
 
 public class wheelrotate : MonoBehaviour {
 
     public Transform wheel;
     public Transform parent;
     public WheelCollider col;
     
     // Update is called once per frame
     void Update () {
         wheel.Rotate (col.rpm * 6f * Time.deltaTime, 0, 0);
         parent.transform.localEulerAngles = new Vector3 (0, col.steerAngle,0);
     }
 }
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