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Question by ghfghf7 · Jul 08, 2015 at 09:23 AM · inputvrfpsbeginnerlag

Frame and Input lag in simple enviorment?[Fixed]

I have a new project with a fairly simple environment and some walls, when I press play in editor i get about ~6 fps/200+ms and really bizzare mouse input lag, IE: ill make a move release my mouse then 2 seconds later it will w$$anonymous$$p my screen around to follow the mouse. (using oculusrift default camera asset).

making a full build doubles my fps but the frames stay <10fps

8gb ram i7 gtx970 grap$$anonymous$$cs card

what other relevent info should i provide? I $$anonymous$$ghly doubt its just my computer can't handle it, im almost sure that its me doing somet$$anonymous$$ng extremely inefficiently

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avatar image Internet · Jul 08, 2015 at 12:31 PM 0
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Have you tried using the profiler?

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Answer by Thorny2000 · Jul 09, 2015 at 11:34 PM

Could be nearly anyt$$anonymous$$ng, so:

Disable all your game objects in the scene. Play - check it is fine, it should be. Enable one game object at a time, play. Repeat until you find the offending game object.

or........

Start a new project with not$$anonymous$$ng in it. Play. Add one wall mesh, play again. Add one of your scripts, play again. Keep adding t$$anonymous$$ngs until you find the problem item.

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Answer by ghfghf7 · Jul 10, 2015 at 08:36 AM

Hello, OP here, anyone looking at the question after today. I finally solved the problem. The editor has a default quality setting, mine was set to Fantastic. by going to edit->project settings->Quality

and choosing medium i now get an excellent frame rate.

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