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This question was closed Jul 10, 2015 at 09:29 AM by tanoshimi for the following reason:

Duplicate Question

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Question by fish_sticks · Jul 10, 2015 at 09:22 AM · collisionrigidbodyunity5

onCollisionEnter not called

I know this has been asked plenty of times. But I still cant seem to get this working. I have a 3D plane as the ground and a player (mocap, from the Unity examples). The player is a rigid body and not kinematic and has a box collider attached to it. The plane is a rigid body and is kinematic and has a box collider attached to it. I've written onCollisionEnter for both the player and ground script. But both aren't getting called.

 void onCollisionEnter(Collision col)
 {
     Debug.Log("Player");
 }


Is there something else I need to do for the collision to get called?

Thanks in advance.

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Answer by tanoshimi · Jul 10, 2015 at 09:23 AM

It has been asked plenty of times. And it's been answered plenty of times too. And here it is again:

The method is called OnCollisionEnter, not onCollisionEnter.

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