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Question by DimitriUK · Jul 11, 2015 at 10:24 PM · c#componentfloatintconvert

Cannot implicitly convert type `float' to `int'. An explicit conversion exists (are you missing a cast?)

Hello,

I can't seem to wrap the logic around my head between converting a float to an integer. I have looked at all the other Unity answers and still don't seem to get it.

It's this code here that I am having problems with.

Score.GetComponent().score += MainCam.GetComponent().Timer;

Score.GetComponent().score - This is an integer.

MainCam.GetComponent().Timer; - This is a float

 IEnumerator PointsTotal() 
     
     {
         if (CountingPoints == false) {
             Score.GetComponent<Score> ().score += ballsLeft;
             Score.GetComponent<Score>().score += MainCam.GetComponent<Controls>().Timer;
 
 
 
             //Score.GetComponent<Score> ().score += MainCam.GetComponent<Controls>().
             yield return new WaitForSeconds (ballsLeft);
             CountingPoints = true;
         }
     }
 
 
 }
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Answer by maccabbe · Jul 11, 2015 at 10:38 PM

The explicit conversion from float to int is

 float timer = Time.time;
 int score = (int)timer;

so your code could be

 Score.GetComponent().score += (int)MainCam.GetComponent().Timer;

I would be worried about using this though because ints cannot have a decimal point while floats like Timer use it. So your code will round Timer to a whole number before adding it to score. You might just want to use a float to store the score and display it as an int instead.

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avatar image DimitriUK · Jul 11, 2015 at 11:07 PM 0
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Thank you so much!

I was adding that (int) literally everywhere apart from behind the $$anonymous$$ainCam part.... 0_0

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