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Question by drp5205 · Jul 14, 2015 at 06:02 PM · movementmovement scriptnot workingsendmessagecommunication

SendMessage throwing "No appropriate version of 'UnityEngine.GameObject.SendMessage'

I'm getting a weird error with these very simple scripts and I'm not sure why. Basically I'm aiming to change a variable in a character movement script when my character "drinks coffee" with a simple SendMessage script in JavaScript:

 function BoostStats(){
     character.SendMessage("CoffeeBoost", jumpHeightBoost, walkSpeedBoost, runSpeedBoost);
 }

It's giving me the following error: "BCE0023: No appropriate version of 'UnityEngine.GameObject.SendMessage' for the argument list '(String, float, float, float)' was found."

"character" is a gameObject that is being called and then found like this:

 public var character : GameObject;
 
 function Awake () {        
     character = GameObject.Find ("Character");
 }

Attached to the character object is a C# CharacterMovement script with this method:

     void CoffeeBoost(float jumpHeightBoost, float walkSpeedBoost, float runSpeedBoost){
         jumpSpeed += jumpHeightBoost;
         maxWalkSpeed += walkSpeedBoost;
         maxRunSpeed += runSpeedBoost;
     }

Any ideas as to why I might be getting this error? Is it a communication error with C# and Javascript, maybe? Any ideas would be much appreciated!

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Answer by Dave-Carlile · Jul 14, 2015 at 06:31 PM

SendMessage has two overloads, neither of which support the parameters you're trying to pass.

Also, the target of SendMessage can either accept 0 or 1 parameters, not 3.

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