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Question by Guille_b · Jul 15, 2015 at 10:53 AM · rotationinstantiateprefabobject

Problem with instantiate rotation

Hi Everybody!!

I have the next problem:

alt text

I have two characters on a object which rotates around "target". Everything it's fine.

The problem is...

When the Character B throw a prefab ball to the character A the object never reach "target1" it lost in the infinite space...

This is the code that I actually using for it...

 private Animator anim;
     public Transform target;
     public Transform outzone;
     public float velocidad;
     public  float timeDelay = 3.0f;
     private float timestamp;
     public Rigidbody object; 
     
     
     void Start () {
         
         
         anim = this.GetComponent <Animator> ();
         timestamp = 6f;
     }
     
     void Update () {
         
             anim.SetTrigger ("Throw");
             timestamp += timeDelay;
         }
     }
     
     
     public void Throw (){
         
             
             Rigidbody shootInstantiate;
             shootInstantiate = Instantiate (object, outzone.position, outzone.rotation) as Rigidbody;
             disparosInstantiate.transform.LookAt (target);
             disparosInstantiate.AddForce (target.position * speed);
             disparosInstantiate.transform.parent = gameObject.transform;
 
             

Character A and B are "children" of the big object...

Please help!!

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