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Question by Mrsoldier3201 · Jul 17, 2015 at 09:38 AM · javascripttopdownspacefiring

Bullet follows new position

So I am making a game in unity2D js, and it is a top down space shooter, I have the character rotation down, and its movement, but I'm having trouble making it shoot. I want it so the player spawns a bullet, and the bullet goes to where the user clicked, and keeps going. However, what is happening is the player shoots somewhere, the bullet does excatly what its designed to, but then when you shoot another bullet, the first bullet goes where the second one is.

My Code: #pragma strict

 var mousePos : PlayerControls.mouse_pos;
 var bulletSpeed = 15;
 
 function Update(){
 
 transform.position = Vector3(transform.position, mousePos.position, bulletSpeed * Time.detlaTime);
 
 }

Please help, thanks!

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Answer by SolutionStudios · Jul 17, 2015 at 10:38 AM

Try this:

 #pragma strict
 
 var mousePos : PlayerControls.mouse_pos;
 var bulletSpeed = 15;
  
 private var thisBulletsTarget : float;
  
 function Start () {
     thisBulletsTarget = mousePos.position;
 }
  
 function Update(){
     transform.position = Vector3(transform.position.x, thisBulletsTarget, bulletSpeed * Time.deltaTime);
 }
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avatar image Hellium · Jul 17, 2015 at 10:45 AM 0
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You have forgotten the "new" keyword before Vector3 in the Update

avatar image SolutionStudios · Jul 17, 2015 at 10:53 AM 0
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You don't need 'new' in Js. Thats C#.

But, I did miss the '.x' after transform.position and spelt Time.deltaTime wrong, which I just corrected.

avatar image Hellium · Jul 17, 2015 at 11:12 AM 0
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Oops, you are right, I make my scripts in C# only and I mistook...

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