Unity 5 how to load movie (movieTexture) from local folder in Win

Hi,
I’m trying to load an external movie (.mp4) in a folder of my PC but it doesn’t work, here is my code:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;


public class LoadFilesController : MonoBehaviour {

	string path = "C:/Video/";
	string url = "file:///C:/Video/";
	string fileName = "video.mp4";
	string[] files;

	RawImage player;
	AudioSource sound;
	MovieTexture movie;


	void Start () {
		player = GetComponent<RawImage> ();
		sound = GetComponent<AudioSource> ();

		files = Directory.GetFiles (path);
		foreach (string file in files){
			//Debug.Log(file);
		}

		StartCoroutine (loadMovie ());
	}


	public void setMovie(string movieName){
		fileName = movieName;
		StartCoroutine (loadMovie ());
	}


	IEnumerator loadMovie(){
		WWW www = new WWW (url + fileName);
		yield return www;
		Debug.Log (www.movie.duration + " <--- wwww");
		if (www.error != null) {
			Debug.Log ("Error: Can't laod movie! - " + www.error);
			yield break;
			
		} else {
			MovieTexture video = www.movie as MovieTexture;
			Debug.Log("Movie loaded");
			Debug.Log(www.movie);
			movie = video;
			setMovie();
			playMovie();
		}
	}


	public void setMovie(){
		Debug.Log (movie.name + " ------");
		player.texture = movie;
		sound.clip = movie.audioClip;
	}
	
	public void playMovie(){
		movie.Play ();
		sound.Play ();
	}
	
	public void pauseMovie(){
		movie.Pause ();
		sound.Pause ();
	}



}

I found the solutions:
the movie must be in .ovg format otherwise it can’t be load

IEnumerator loadAndPlay(){
WWW diskMovieDir = new WWW(“file:///C:/yourvideoDir/video.mp4”);

//Wait for file finish loading
while(!diskMovieDir.isDone){
yield return null;
}

//Save the loaded movie from WWW to movetexture
MovieTexture movieToPlay = diskMovieDir.movie;

//Hook the movie texture to the current renderer
MeshRenderer ren = container.GetComponent<MeshRenderer>();
ren.material.mainTexture = movieToPlay ;    

movieToPlay.play();
}