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Question by Kuwmii · Jul 19, 2015 at 06:18 AM · 2dbuttondisablekeypress

Disable Sprite when keypress (Working Script, just need disble)

Hello guys!

I made this script and you are free to use it. When you press ,1,2,3 a sprite will display. What I need is when you press ,1,2,3 a sprite will disable and enable the other one. So it's like when you press 1, 1 will disable and enable 2 rather then just display sprites all in all when you press the buttons. Hope you can help! thanks. Here is the script.

 var Weapon1: Sprite;
 var Weapon2: Sprite;
 var Weapon3: Sprite;
 var Weapon4: Sprite;
 
 var sprite : SpriteRenderer;
 
 function Start ()
 {
     sprite = GetComponent(SpriteRenderer);
 }
 
 function Update ()
 {
     if(Input.GetKey(KeyCode.Alpha2))
     {
         sprite.sprite = Weapon1;
     }
 
     if(Input.GetKey(KeyCode.Alpha1))
     {
         sprite.sprite = Weapon2;
     }
     
         if(Input.GetKey(KeyCode.Alpha3))
     {
         sprite.sprite = Weapon3;
     }
     
             if(Input.GetKey(KeyCode.BackQuote))
     {
         sprite.sprite = Weapon4;
     }
 }
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avatar image Priyanshu · Jul 19, 2015 at 07:09 AM 0
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your current script changes a single weapon Picture with button presses?

And you want to enable/disable different pictures at different location with button presses?

avatar image gorbit99 · Jul 19, 2015 at 07:19 AM 0
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$$anonymous$$aybe renderer.disable = true help you

avatar image Kuwmii · Jul 19, 2015 at 11:27 AM 0
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Thanks for your answers, yes at the moment the sprite that displays just displays and the others stay there too. So when you press 1, 2 will display but 1 will still display. I want to enable/disable each picture when you press the buttons. I tried Renderer.Disable = true however it's not actually working

avatar image Kuwmii · Jul 19, 2015 at 07:09 PM 0
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Thanks for your answers, Yes what I need is when you press 1 key for example a sprite will display, then when you press 2 key the 1 key sprite will disable and only enable the 2 sprite. At the moment each key you press will only display a sprite which is working, I just need something like Renderer.disable/enable for each sprite however can't get it to work .. argh.

avatar image Kuwmii · Aug 11, 2015 at 09:19 PM 0
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Already tried that, however it didn't work. Anyone have other solution? :)

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