Could not start compilationWin32Exception: ApplicationName=‘“C:\Program Files\Unity\Editor\Data\Mono\bin\mono.exe”’, CommandLine=‘“C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\smcs.exe” @Temp/UnityTempFile-87c8eb86c7cd89749bb91a30d5bfe330’, CurrentDirectory=‘C:/Users/Xelius/Documents/Ui/Assets/…’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33)
UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List1 arguments, Boolean setMonoEnvironmentVariables) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:31) UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List
1 arguments) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:18)
UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:43)
UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)
Compilation failed because the compiler couldn’t be executed!
What do I do? I have searched for a while and found NOTHING. I really don’t like this. Thanks for responding!