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avatar image
Question by CYS · Jul 21, 2015 at 05:44 AM · 64bit

64bit Crash for iPad Mini

Hi All!

With the new 64bit requirement for iOS, we are trying to build our game with the follow settings.

alt text

We've tested it with a iPhone 6 and it works well, however it crashes at the start of the game when we tried it with an iPad Air.

The log when it crashes is as follows:

 2015-07-20 17:30:01.075 chiroheroes[2846:301224] -> registered mono modules
 0xe460b0 -> applicationDidFinishLaunching() -> applicationDidBecomeActive()
 Requesting Resolution: 768x1024 Renderer: PowerVR SGX 543 Vendor:
 Imagination Technologies Version: OpenGL ES 2.0 IMGSGX543-115.5
 GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint
 GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil
 GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float
 GL_OES_texture_half_float GL_OES_texture_half_float_linear
 GL_OES_vertex_array_object GL_EXT_blend_minmax
 GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker
 GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays
 GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB
 GL_EXT_read_format_bgra GL_EXT_separate_shader_objects
 GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod
 GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic
 GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance
 GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels
 GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync
 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level
 GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
 ression_pvrtc Creating OpenGLES2.0 graphics device

We are hoping that someone can help us with this issue. We are using Unity 4.6.7f1. If it helps, the game is also using the 2D Toolkit plugin.

Thanks a lot!

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avatar image CYS · Jul 22, 2015 at 03:34 AM 0
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Hi, for some reason the image above suddenly failed to work. here's some more details - it was built with IL2CPP Universal.

In XCode, an error will appear as follows:

alt text

For some reason, the game actually runs fine when it is not connected to XCode.

11770452-10155752716580411-1500142108-o.jpg (145.2 kB)

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