Unknown cause of framerate drop?

So my game’s framerate occasionally drops from 60 fps to 15 fps and I have no idea why. I’ve used the profiler to check what’s causing the massive drops and I’ve either tried disabling the components it says or fixing them with no results. I’ve also put the game on “fastest” in Quality Settings, but the framerate drops still occur. Does anybody know what might be causing this? Thanks :slight_smile:

Edit :

So something strange I discovered, if my laptop sits on my desk, there’s framerate drops, if I sit it on my lap, there’s no frame rate drops. Could this have to do with the computer’s cooling fans overheating on the desk or something? This doesn’t happen in all my projects though, so I still think that they’re may be something in the game making it sensitive to that.

You Scene View camera will stack draw calls etc as well as your Game View. If you are zoomed out and looking at your whole scene you are basically cramming every object in to the renderer.

Grab a FPS script from the wiki (OnGUI based) and throw it in there, make a build and you should see your game is just fine.