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Question by OctoMan · Jul 22, 2015 at 05:54 AM · 3dsmax3d modelsmechanimmechanim animation

3D Model - mechanim ready - what does it mean?

I am modeling, rigging, animating myself with 3ds max.

I was wondering, when people sell non-animated, but mechanim-ready models, what they mean by that?

How should a customer animate the models? Also, how can i create mechanim ready models with 3ds max?

Thanks in advance.

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avatar image getyour411 · Jul 22, 2015 at 06:06 AM 0
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I'm not expert on that, but I would take "Rigged but not animated" to be $$anonymous$$echanim ready; they can use the generic humanoid avatar (or custom) and use $$anonymous$$ecanim animations

avatar image OctoMan · Jul 22, 2015 at 10:12 AM 0
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Okay, thanks. Do you know how to create those mechanim animations? I mean what do you export? An animated model?

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Answer by tanoshimi · Jul 22, 2015 at 06:09 AM

It means that the model has been rigged, and the bones of that rig are compatible with the humanoid avatar used by Mecanim. Therefore a customer can animate the model by assigning any animation clip they already own onto the model, and Mecanim will automatically re-target it appropriately.

This video is for Blender, but I guess the process for 3DS Max is probably similar: https://www.youtube.com/watch?v=Z9iUm2llVPc

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avatar image OctoMan · Jul 22, 2015 at 09:07 AM 0
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Ah good to know. So the bone-count needs to be always the same?

How are mechanim animations done?

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