• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PabloEscobarZ · Jul 22, 2015 at 09:58 AM · cameracamera-movementcamera rotatecamera-look

camera movments fixed.. character controller without using character controller -.-'

:) hi every unitynian! please some one help me...... i'm building a level that there is a round platform, with a boss in the stay always in the center that look the player (with the method "trasform.forward"), now my question is... how can i make the camera rotate around boss that look at my player while he move around the boss?.... ps. sorry for my bad english :(

i think that maybe the easy way is to make the camera look in front of the boss (look at the image...)alt text

dsd.jpg (87.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Hellium · Jul 22, 2015 at 10:01 AM

I would have attached the camera to an empty point in the center of the platform. The camera would face the center of the platform (or a little above).

Then you set the rotation of this empty according to the angle between the Vector3.right vector and the (player.transform.position - centerPosition) vector.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by PabloEscobarZ · Jul 22, 2015 at 11:14 AM

yeah, i solved this putting the camera as child of the boss :)... now there is an other big problem.... in the others levels, the camera doesn't rotate, beacuse in the script of the player movement, the player go forward in the direction of the arrow (as you can see here:

if (Input.GetKey (KeyCode.LeftArrow)) {

         transform.forward = new Vector3 (1f, 0f, 0f);
         player.transform.Translate (0, 0, step * Time.deltaTime);
     }


     if (Input.GetKey (KeyCode.RightArrow)){
         transform.forward = new Vector3(-1f, 0f, 0f);
         player.transform.Translate(0, 0, step*Time.deltaTime);
     }


     if (Input.GetKey  (KeyCode.UpArrow)) {
         transform.forward = new Vector3(0f, 0f, -1f);
         player.transform.Translate (0, 0, step*Time.deltaTime);
     }


     if (Input.GetKey (KeyCode.DownArrow)) {
         transform.forward = new Vector3(0f, 0f, 1f);
         player.transform.Translate (0, 0, step*Time.deltaTime);
     })


i don't use character controller.. D: that's a big issue...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How can i make the camera look up and down through keyboard keys? 2 Answers

How can I mimic a Camera from a game to my project? 1 Answer

Camera gets stuck when cursor is locked 0 Answers

Camera movement and gun follow in unity 1 Answer

Camera follow a sphere which look at another object on the ground 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges