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Question by Witcher82 · Jul 25, 2015 at 03:41 PM · blenderbonearmatureweightdeform

How can I import bones without weight/deform?

Hello, I use Blender to do my modeling and prefer to import via the .blend file. As opposed to .fbx. FBX is messier and gives me more data than I want. However, I have a problem. Importing blend files causes Unity to ignore bones without weight or deform. Even though those bones have keyframes and are important to the model/prefab. Is it possible to import those bones into the $$anonymous$$erarchy with the blend? Perhaps even manually? Would love to know.

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avatar image meat5000 ♦ · Jul 25, 2015 at 02:54 PM 0
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De-select the option in blender that says "Deform bones only"

avatar image Witcher82 · Jul 26, 2015 at 04:48 AM 0
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Thank you for replying meat5000. I do not see where this option is. If it is an export option then that is not what I'm asking.

avatar image getyour411 · Jul 26, 2015 at 04:55 AM 0
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Off topic but FBX is not messier. The export options can be used to cull and the resulting file format has much wider support in the overall Industry pipeline.

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