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Question by indie6 · Jul 26, 2015 at 12:34 AM · movementtranslate

Translate Stutter on 60fps?

Hi, I am facing a weird stutter issue even on 60fps

I am simply moving my character using transform.Translate(velocity) in Update() . The stutter happens every 1-2 sec, I have searched on unity forums and answers, have played with my monitor Refresh Rate settings.. Used Smooth Damp, Move Towards, even changed the vSync settings but nothing seems to fix this issue

Anyone else faced an issue like this? Cause its driving me crazy!!

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avatar image mikelortega · Jul 27, 2015 at 12:37 PM 0
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I recommend you to use the Profiler. This will give you more insight about your weird stutter issue. Then you will be able to ask more specifically :)

avatar image indie6 · Jul 27, 2015 at 02:12 PM 0
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I am using the Unity Indie version.. so can't use the profiler :(

avatar image meat5000 ♦ · Jul 27, 2015 at 02:15 PM 0
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You can in Unity 5.

avatar image mikelortega · Jul 27, 2015 at 02:15 PM 0
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Can you try to update to Unity 5? In Unity 5 the Profiler is available in the Personal Edition.

avatar image Baste · Jul 27, 2015 at 02:26 PM 0
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Are you not scaling the velocity by Time.deltaTime?

If you don't do that, variations in the framerate will cause the speed of the object to vary - a small hitch that should be invisible will cause the movement to see$$anonymous$$gly stutter.

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