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Question by Theacesofspades · Jul 25, 2015 at 11:09 PM · variable

Basic OnInspectorGUI

How can i switch this to it works. I dont know what I am doing wrong. I have never used inspectorgui before and i am just learning. Can anyone help me. Thank you

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 
 [CustomEditor(typeof(PropertyHolder))]
 public class TestOnInspector : Editor
 {
     public override void OnInspectorGUI()
     {
         PropertyHolder myTarget = (PropertyHolder)target;
         
         myTarget.myItem.itemType = EditorGUILayout.EnumPopup("ItemType:", myTarget.myItem.itemType);
 
         if (myTarget.myItem.itemType == PropertyHolder.ItemType.weapon)
         {
             myTarget.myItem.damage = EditorGUILayout.EnumPopup("Damage: ", myTarget.myItem.damage);
         }
         if (myTarget.myItem.itemType == PropertyHolder.ItemType.food)
         {
             myTarget.myItem.food = EditorGUILayout.EnumPopup("Food: ", myTarget.myItem.food);
         }
     }
 }
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